2026-06-19/build 001

First light

This is the first post. I've been working on a voxel engine for a while and never written anything down about it, so I'm starting this diary to keep a running record — mostly screenshots and short notes as things take shape.

Here's where it's at right now.

The world

A big, open voxel landscape that loads in as you move around. Rolling hills, roads, water, little settlements with buildings and powerlines, and a day/night cycle. There are creatures wandering through it too.

Wide shot of the voxel world — green rolling hills, dirt roads, scattered buildings and powerlines

It looks better moving than it does in a still. Quick flythrough:

Animated flythrough across the terrain

The editor

Everything in the world — the buildings, props, and creatures — is made in a voxel editor I've been building alongside the engine. You sculpt models out of blocks, paint them, give them materials, and rig them so they can move. Here's a walker I was putting together:

The voxel editor with a four-legged walker model selected mid-edit

Where this is going

The goal is a living world you can build in and populate with your own creations — design a creature or a structure in the editor, drop it into the world, and watch it become part of the place. The engine and the editor are the foundation; the game is what gets built on top.

That's the short version. More as it comes together.